emotional behaviour study
Concept/Idea, Programming, Physical Computing, construction development
Arduino
Initiated as an experiment to try out the Braitenberg Vehicle concept, this project became more spontaneous and exciting than expected. The theoretical concept, when used as a programming concept within a digital environment would lead to predictable behaviour. However, the translation to a physical thing leads to unexpected results: the quality of the physical space produces „random noise“ factors. In programming, these factors are produced through functions that create random values attempting to recreate the „analogue“ randomness. The physical randomness in this project led the vehicles to become lively and it seems as if they have their own personality. Even though, they are simply just two wired motors and two light sensors connected to an Arduino.
Valentino Braitenberg compared the behaviours with emotions. Through the movement either towards or away from the light these emotions are expressed.
The kybernetic principle of the Braitenberg Vehicle number 2 & 3 is pretty simple. It needs two sensors, two motors and at least one trigger. In this case it is a lamp. There are two types of wiring: straight wired or crossed wired. Last but not least the behaviour of the motor depending on the sensor can be either: the more light the sensor measures, the faster the motor runs or vice versa. This creates four different behaviours which is introduced as followed:
emotional behaviour study
Concept/Idea, Programming, Physical Computing, construction development
Arduino
Initiated as an experiment to try out the Braitenberg Vehicle concept, this project became more spontaneous and exciting than expected. The theoretical concept, when used as a programming concept within a digital environment would lead to predictable behaviour. However, the translation to a physical thing leads to unexpected results: the quality of the physical space produces „random noise“ factors. In programming, these factors are produced through functions that create random values attempting to recreate the „analogue“ randomness. The physical randomness in this project led the vehicles to become lively and it seems as if they have their own personality. Even though, they are simply just two wired motors and two light sensors connected to an Arduino.